logo

G6

  • Docs
  • API
  • Playground
  • Community
  • Productsantv logo arrow
  • 5.0.47
  • Introduction
  • Data
  • Getting Started
    • Quick Start
    • Installation
    • Integration
      • react
      • vue
      • angular
    • Step-by-step guide
  • Graph
    • Extensions En
    • Graph
    • Options
    • extension
  • Element
    • Element Overview
    • Element State
    • Node
      • Node Overview
      • Build-in Node
        • Common Node Configurations
        • Diamond
        • Donut
        • Ellipse
        • Hexagon
        • Html
        • Image
        • Rect
        • Star
        • Triangle
        • Circle
      • Custom Node
      • Define Nodes with React
    • Edge
      • Edge Overview
      • Build-in Edge
        • Common Edge Configurations
        • Cubic Bezier Curve
        • CubicHorizontal Bezier Curve
        • CubicVertical Bezier Curve
        • Line
        • Polyline
        • Quadratic Bezier Curve
      • Custom Edge
    • Combo
      • Combo Overview
      • Build-in Combo
        • Circle
        • Combo Configuration Options
        • Rect
      • Custom Combo
    • Shape
      • Shape and KeyShape
      • Atomic Shapes and Their Properties
      • Design and Implementation of Composite Shape
  • Layout
    • Layout Overview
    • Build-in Layout
      • 3D Force-Directed Layout
      • AntvDagre Layout
      • Circular Layout
      • ComboCombined Layout
      • Common Layout Configuration Options
      • CompactBox
      • Concentric Layout
      • D3 Force-Directed Layout
      • Dagre Layout
      • Dendrogram Layout
      • Fishbone Layout
      • Force Force-directed Layout
      • ForceAtlas2 Force-directed Layout
      • Fruchterman Force-directed Layout
      • Grid Layout
      • Indented Tree
      • MDS High-dimensional Data Dimensionality Reduction Layout
      • Mindmap Tree
      • Radial Layout
      • Random Layout
      • Snake Layout
    • Custom Layout
  • Behavior
    • Behavior Overview
    • Build-in Behavior
      • AutoAdaptLabel
      • BrushSelect
      • ClickSelect
      • CollapseExpand
      • CreateEdge
      • DragCanvas
      • DragElement
      • DragElementForce
      • FixElementSize
      • FocusElement
      • HoverActivate
      • LassoSelect
      • OptimizeViewportTransform
      • ScrollCanvas
      • ZoomCanvas
    • Custom Behavior
  • Plugin
    • Plugin Overview
    • Build-in Plugin
      • Background
      • BubbleSets
      • Contextmenu
      • EdgeBundling
      • EdgeFilterLens
      • Fisheye
      • Fullscreen
      • GridLine
      • History
      • Hull
      • Legend
      • Minimap
      • Snapline
      • Timebar
      • Toolbar
      • Tooltip
      • Watermark
    • Custom Plugin
  • Transform
    • Data Transformation Overview
    • Build-in Transform
      • MapNodeSize
      • PlaceRadialLabels
      • ProcessParallelEdges
    • Custom Transform
  • Theme
    • Theme Overview
    • Custom Theme
    • Palette
    • Custom Palette
  • Animation
    • Animation Overview
    • Custom Animation
  • Further Reading
    • Event
    • renderer
    • coordinate
    • download-image
    • Using Iconfont
    • Use 3D
    • Bundle Project
  • What's new
    • Feature
    • Upgrade To 5.0
  • FAQ
  • contribute

coordinate

Previous
renderer
Next
download-image

Resources

Ant Design
Galacea Effects
Umi-React Application Framework
Dumi-Component doc generator
ahooks-React Hooks Library

Community

Ant Financial Experience Tech
seeconfSEE Conf-Experience Tech Conference

Help

GitHub
StackOverflow

more productsMore Productions

Ant DesignAnt Design-Enterprise UI design language
yuqueYuque-Knowledge creation and Sharing tool
EggEgg-Enterprise-class Node development framework
kitchenKitchen-Sketch Tool set
GalaceanGalacean-互动图形解决方案
xtechLiven Experience technology
© Copyright 2025 Ant Group Co., Ltd..备案号:京ICP备15032932号-38

Loading...

Overview

There are three coordinate systems in G6 5.0: Canvas, Viewport, and Client.

Canvas Coordinate System

The coordinate system used when drawing G6 elements is not affected by camera zooming or panning. To change the position of an element, you need to directly modify the element's position properties (x/y/z).

The canvas space is theoretically infinite. In the initial state (no panning, zoom ratio is 1), the origin of the canvas coordinate system is located at the upper-left corner of the viewport.

Viewport Coordinate System

The viewport coordinate system is the projection of the camera coordinate system. When the camera pans or zooms, the position of elements in the canvas will also change in the viewport coordinate system.

The size of the viewport is the size of the canvas DOM container. The origin of the viewport coordinate system is located at the upper-left corner of the viewport, with the x-axis pointing to the right and the y-axis pointing down.

viewport

Client Coordinate System

The client coordinate system has the browser's upper-left corner as the origin, with the x-axis pointing to the right and the y-axis pointing down.

The following figure describes the relationship between the viewport coordinate system and the client coordinate system:

Coordinate System Conversion

G6 provides methods for coordinate system conversion, making it easy to convert between different coordinate systems.

  • Canvas coordinate system to viewport coordinate system: getViewportByCanvas
  • Client coordinate system to canvas coordinate system: getCanvasByClient
  • Viewport coordinate system to canvas coordinate system: getCanvasByViewport
  • Canvas coordinate system to client coordinate system: getClientByCanvas

Other related APIs are also provided:

  • Get the viewport center in viewport coordinates: getCanvasCenter
  • Get the viewport center in canvas coordinates: getViewportCenter
  • Get the position of the graph origin in the viewport coordinate system: getPosition