Fishbone Layout
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Fishbone layout is a graphical layout specifically designed for representing hierarchical data. By simulating the shape of a fishbone, it arranges data nodes according to their hierarchy, making the hierarchical relationships of the data clearer and more intuitive. Fishbone layout is especially suitable for datasets that need to show causality, hierarchy, or classification information.
createGraph({data: {nodes: [{id: 'Quality',depth: 0,children: ['Machine', 'Method', 'Material', 'Man Power', 'Measurement', 'Milieu'],},{id: 'Machine',depth: 1,children: ['Mill', 'Mixer', 'Metal Lathe'],},{id: 'Mill',depth: 2,},{id: 'Mixer',depth: 2,},{id: 'Metal Lathe',depth: 2,children: ['Milling'],},{id: 'Milling',depth: 3,},{id: 'Method',depth: 1,},{id: 'Material',depth: 1,children: ['Masonite', 'Marscapone', 'Meat'],},{id: 'Masonite',depth: 2,children: ['spearMint', 'pepperMint', 'test1'],},{id: 'spearMint',depth: 3,},{id: 'pepperMint',depth: 3,children: ['test3'],},{id: 'test3',depth: 4,},{id: 'test1',depth: 3,children: ['test4'],},{id: 'test4',depth: 4,},{id: 'Marscapone',depth: 2,children: ['Malty', 'Minty'],},{id: 'Malty',depth: 3,},{id: 'Minty',depth: 3,},{id: 'Meat',depth: 2,children: ['Mutton'],},{id: 'Mutton',depth: 3,},{id: 'Man Power',depth: 1,children: ['Manager', "Master's Student", 'Magician', 'Miner', 'Magister', 'Massage Artist'],},{id: 'Manager',depth: 2,},{id: "Master's Student",depth: 2,},{id: 'Magician',depth: 2,},{id: 'Miner',depth: 2,},{id: 'Magister',depth: 2,children: ['Malpractice'],},{id: 'Malpractice',depth: 3,},{id: 'Massage Artist',depth: 2,children: ['Masseur', 'Masseuse'],},{id: 'Masseur',depth: 3,},{id: 'Masseuse',depth: 3,},{id: 'Measurement',depth: 1,children: ['Malleability'],},{id: 'Malleability',depth: 2,},{id: 'Milieu',depth: 1,children: ['Marine'],},{id: 'Marine',depth: 2,},],edges: [{source: 'Quality',target: 'Machine',},{source: 'Quality',target: 'Method',},{source: 'Quality',target: 'Material',},{source: 'Quality',target: 'Man Power',},{source: 'Quality',target: 'Measurement',},{source: 'Quality',target: 'Milieu',},{source: 'Machine',target: 'Mill',},{source: 'Machine',target: 'Mixer',},{source: 'Machine',target: 'Metal Lathe',},{source: 'Metal Lathe',target: 'Milling',},{source: 'Material',target: 'Masonite',},{source: 'Material',target: 'Marscapone',},{source: 'Material',target: 'Meat',},{source: 'Masonite',target: 'spearMint',},{source: 'Masonite',target: 'pepperMint',},{source: 'Masonite',target: 'test1',},{source: 'pepperMint',target: 'test3',},{source: 'test1',target: 'test4',},{source: 'Marscapone',target: 'Malty',},{source: 'Marscapone',target: 'Minty',},{source: 'Meat',target: 'Mutton',},{source: 'Man Power',target: 'Manager',},{source: 'Man Power',target: "Master's Student",},{source: 'Man Power',target: 'Magician',},{source: 'Man Power',target: 'Miner',},{source: 'Man Power',target: 'Magister',},{source: 'Man Power',target: 'Massage Artist',},{source: 'Magister',target: 'Malpractice',},{source: 'Massage Artist',target: 'Masseur',},{source: 'Massage Artist',target: 'Masseuse',},{source: 'Measurement',target: 'Malleability',},{source: 'Milieu',target: 'Marine',},],},node: {type: 'rect',style: {size: [32, 32],// fill: () => randomColor(),label: false,labelFill: '#262626',labelFontFamily: 'Gill Sans',labelMaxLines: 2,labelMaxWidth: '100%',labelPlacement: 'center',labelText: (d) => d.id,labelWordWrap: true,},},edge: {type: 'polyline',style: {lineWidth: 3,},},behaviors: ['drag-canvas', 'zoom-canvas', 'drag-element'],autoFit: 'view',layout: {type: 'fishbone',direction: 'RL',hGap: 50,vGap: 50,getRibSep: () => 60,},},{ width: 600, height: 400 },(gui, graph) => {const options = {type: 'fishbone',direction: 'RL',hGap: 50,vGap: 50,getRibSep: 60,};const optionFolder = gui.addFolder('Fishbone Layout Options');optionFolder.add(options, 'type').disable(true);optionFolder.add(options, 'direction', ['RL', 'LR']);optionFolder.add(options, 'hGap', 20, 100, 10);optionFolder.add(options, 'vGap', 20, 100, 10);optionFolder.add(options, 'getRibSep', 30, 100, 10);optionFolder.onChange(async ({ property, value }) => {graph.setLayout(Object.assign({}, graph.getLayout(), {[property]: property === 'getRibSep' ? () => value : value,}),);await graph.layout();// 调整 direction 后部分node可能会溢出屏幕,重新执行下fitViewif (property === 'direction') {graph.fitView();}});},);
const graph = new Graph({layout: {type: 'fishbone',direction: 'LR',hGap: 50,vGap: 50,getRibSep: () => 60,},});
Property | Description | Type | Default | Required |
---|---|---|---|---|
type | Layout type | fishbone | - | ✓ |
direction | Layout direction, RL (right to left, head on right), LR (left to right, head on left) | RL | LR | RL | |
hGap | Horizontal gap | number | - | |
vGap | Vertical gap | number | - | |
getRibSep | Function to get rib gap | (node: NodeData) => number | () => 60 | |
width | Layout width | number | - | |
height | Layout height | number | - | |
nodeSize | Node size | number | [number, number] | [number, number, number] | ((node: NodeData) => number | [number, number] | [number, number, number]) | - | |
isLayoutInvisibleNodes | Whether invisible nodes participate in layout (effective when preLayout is true) | boolean | - | |
nodeFilter | Nodes to participate in this layout | (node: NodeData) => boolean | - | |
preLayout | Use pre-layout, calculate layout before initializing elements (not suitable for pipeline layout) | boolean | - |
The simplest configuration:
import { Graph, treeToGraphData } from '@antv/g6';const graph = new Graph({layout: {type: 'fishbone',},autoFit: 'view',data: treeToGraphData({nodes: [{ id: 'root', data: { label: 'Root' } },{ id: 'child1', data: { label: 'Child 1' } },{ id: 'child2', data: { label: 'Child 2' } },{ id: 'child3', data: { label: 'Child 3' } },],edges: [{ id: 'e1', source: 'root', target: 'child1' },{ id: 'e2', source: 'root', target: 'child2' },{ id: 'e3', source: 'root', target: 'child3' },],}),edge: {type: 'polyline',style: {lineWidth: 3,},},behaviors: ['drag-canvas'],});
Result:
createGraph({layout: {type: 'fishbone',},autoFit: 'view',data: {nodes: [{id: 'Quality',depth: 0,children: ['Machine', 'Method', 'Material', 'Man Power', 'Measurement', 'Milieu'],},{id: 'Machine',depth: 1,children: ['Mill', 'Mixer', 'Metal Lathe'],},{id: 'Mill',depth: 2,},{id: 'Mixer',depth: 2,},{id: 'Metal Lathe',depth: 2,children: ['Milling'],},{id: 'Milling',depth: 3,},{id: 'Method',depth: 1,},{id: 'Material',depth: 1,children: ['Masonite', 'Marscapone', 'Meat'],},{id: 'Masonite',depth: 2,children: ['spearMint', 'pepperMint', 'test1'],},{id: 'spearMint',depth: 3,},{id: 'pepperMint',depth: 3,children: ['test3'],},{id: 'test3',depth: 4,},{id: 'test1',depth: 3,children: ['test4'],},{id: 'test4',depth: 4,},{id: 'Marscapone',depth: 2,children: ['Malty', 'Minty'],},{id: 'Malty',depth: 3,},{id: 'Minty',depth: 3,},{id: 'Meat',depth: 2,children: ['Mutton'],},{id: 'Mutton',depth: 3,},{id: 'Man Power',depth: 1,children: ['Manager', "Master's Student", 'Magician', 'Miner', 'Magister', 'Massage Artist'],},{id: 'Manager',depth: 2,},{id: "Master's Student",depth: 2,},{id: 'Magician',depth: 2,},{id: 'Miner',depth: 2,},{id: 'Magister',depth: 2,children: ['Malpractice'],},{id: 'Malpractice',depth: 3,},{id: 'Massage Artist',depth: 2,children: ['Masseur', 'Masseuse'],},{id: 'Masseur',depth: 3,},{id: 'Masseuse',depth: 3,},{id: 'Measurement',depth: 1,children: ['Malleability'],},{id: 'Malleability',depth: 2,},{id: 'Milieu',depth: 1,children: ['Marine'],},{id: 'Marine',depth: 2,},],edges: [{source: 'Quality',target: 'Machine',},{source: 'Quality',target: 'Method',},{source: 'Quality',target: 'Material',},{source: 'Quality',target: 'Man Power',},{source: 'Quality',target: 'Measurement',},{source: 'Quality',target: 'Milieu',},{source: 'Machine',target: 'Mill',},{source: 'Machine',target: 'Mixer',},{source: 'Machine',target: 'Metal Lathe',},{source: 'Metal Lathe',target: 'Milling',},{source: 'Material',target: 'Masonite',},{source: 'Material',target: 'Marscapone',},{source: 'Material',target: 'Meat',},{source: 'Masonite',target: 'spearMint',},{source: 'Masonite',target: 'pepperMint',},{source: 'Masonite',target: 'test1',},{source: 'pepperMint',target: 'test3',},{source: 'test1',target: 'test4',},{source: 'Marscapone',target: 'Malty',},{source: 'Marscapone',target: 'Minty',},{source: 'Meat',target: 'Mutton',},{source: 'Man Power',target: 'Manager',},{source: 'Man Power',target: "Master's Student",},{source: 'Man Power',target: 'Magician',},{source: 'Man Power',target: 'Miner',},{source: 'Man Power',target: 'Magister',},{source: 'Man Power',target: 'Massage Artist',},{source: 'Magister',target: 'Malpractice',},{source: 'Massage Artist',target: 'Masseur',},{source: 'Massage Artist',target: 'Masseuse',},{source: 'Measurement',target: 'Malleability',},{source: 'Milieu',target: 'Marine',},],},edge: {type: 'polyline',style: {lineWidth: 3,},},behaviors: ['drag-canvas'],},{ width: 600, height: 400 },);