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Fishbone Layout

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Overview

Fishbone layout is a graphical layout specifically designed for representing hierarchical data. By simulating the shape of a fishbone, it arranges data nodes according to their hierarchy, making the hierarchical relationships of the data clearer and more intuitive. Fishbone layout is especially suitable for datasets that need to show causality, hierarchy, or classification information.

Use Cases

  • Displaying hierarchical data, such as organizational structures or classification systems
  • Showing problem analysis processes, such as fault analysis or quality analysis
  • Displaying decision processes, such as decision trees or factor analysis

Online Demo

createGraph(
{
data: {
nodes: [
{
id: 'Quality',
depth: 0,
children: ['Machine', 'Method', 'Material', 'Man Power', 'Measurement', 'Milieu'],
},
{
id: 'Machine',
depth: 1,
children: ['Mill', 'Mixer', 'Metal Lathe'],
},
{
id: 'Mill',
depth: 2,
},
{
id: 'Mixer',
depth: 2,
},
{
id: 'Metal Lathe',
depth: 2,
children: ['Milling'],
},
{
id: 'Milling',
depth: 3,
},
{
id: 'Method',
depth: 1,
},
{
id: 'Material',
depth: 1,
children: ['Masonite', 'Marscapone', 'Meat'],
},
{
id: 'Masonite',
depth: 2,
children: ['spearMint', 'pepperMint', 'test1'],
},
{
id: 'spearMint',
depth: 3,
},
{
id: 'pepperMint',
depth: 3,
children: ['test3'],
},
{
id: 'test3',
depth: 4,
},
{
id: 'test1',
depth: 3,
children: ['test4'],
},
{
id: 'test4',
depth: 4,
},
{
id: 'Marscapone',
depth: 2,
children: ['Malty', 'Minty'],
},
{
id: 'Malty',
depth: 3,
},
{
id: 'Minty',
depth: 3,
},
{
id: 'Meat',
depth: 2,
children: ['Mutton'],
},
{
id: 'Mutton',
depth: 3,
},
{
id: 'Man Power',
depth: 1,
children: ['Manager', "Master's Student", 'Magician', 'Miner', 'Magister', 'Massage Artist'],
},
{
id: 'Manager',
depth: 2,
},
{
id: "Master's Student",
depth: 2,
},
{
id: 'Magician',
depth: 2,
},
{
id: 'Miner',
depth: 2,
},
{
id: 'Magister',
depth: 2,
children: ['Malpractice'],
},
{
id: 'Malpractice',
depth: 3,
},
{
id: 'Massage Artist',
depth: 2,
children: ['Masseur', 'Masseuse'],
},
{
id: 'Masseur',
depth: 3,
},
{
id: 'Masseuse',
depth: 3,
},
{
id: 'Measurement',
depth: 1,
children: ['Malleability'],
},
{
id: 'Malleability',
depth: 2,
},
{
id: 'Milieu',
depth: 1,
children: ['Marine'],
},
{
id: 'Marine',
depth: 2,
},
],
edges: [
{
source: 'Quality',
target: 'Machine',
},
{
source: 'Quality',
target: 'Method',
},
{
source: 'Quality',
target: 'Material',
},
{
source: 'Quality',
target: 'Man Power',
},
{
source: 'Quality',
target: 'Measurement',
},
{
source: 'Quality',
target: 'Milieu',
},
{
source: 'Machine',
target: 'Mill',
},
{
source: 'Machine',
target: 'Mixer',
},
{
source: 'Machine',
target: 'Metal Lathe',
},
{
source: 'Metal Lathe',
target: 'Milling',
},
{
source: 'Material',
target: 'Masonite',
},
{
source: 'Material',
target: 'Marscapone',
},
{
source: 'Material',
target: 'Meat',
},
{
source: 'Masonite',
target: 'spearMint',
},
{
source: 'Masonite',
target: 'pepperMint',
},
{
source: 'Masonite',
target: 'test1',
},
{
source: 'pepperMint',
target: 'test3',
},
{
source: 'test1',
target: 'test4',
},
{
source: 'Marscapone',
target: 'Malty',
},
{
source: 'Marscapone',
target: 'Minty',
},
{
source: 'Meat',
target: 'Mutton',
},
{
source: 'Man Power',
target: 'Manager',
},
{
source: 'Man Power',
target: "Master's Student",
},
{
source: 'Man Power',
target: 'Magician',
},
{
source: 'Man Power',
target: 'Miner',
},
{
source: 'Man Power',
target: 'Magister',
},
{
source: 'Man Power',
target: 'Massage Artist',
},
{
source: 'Magister',
target: 'Malpractice',
},
{
source: 'Massage Artist',
target: 'Masseur',
},
{
source: 'Massage Artist',
target: 'Masseuse',
},
{
source: 'Measurement',
target: 'Malleability',
},
{
source: 'Milieu',
target: 'Marine',
},
],
},
node: {
type: 'rect',
style: {
size: [32, 32],
// fill: () => randomColor(),
label: false,
labelFill: '#262626',
labelFontFamily: 'Gill Sans',
labelMaxLines: 2,
labelMaxWidth: '100%',
labelPlacement: 'center',
labelText: (d) => d.id,
labelWordWrap: true,
},
},
edge: {
type: 'polyline',
style: {
lineWidth: 3,
},
},
behaviors: ['drag-canvas', 'zoom-canvas', 'drag-element'],
autoFit: 'view',
layout: {
type: 'fishbone',
direction: 'RL',
hGap: 50,
vGap: 50,
getRibSep: () => 60,
},
},
{ width: 600, height: 400 },
(gui, graph) => {
const options = {
type: 'fishbone',
direction: 'RL',
hGap: 50,
vGap: 50,
getRibSep: 60,
};
const optionFolder = gui.addFolder('Fishbone Layout Options');
optionFolder.add(options, 'type').disable(true);
optionFolder.add(options, 'direction', ['RL', 'LR']);
optionFolder.add(options, 'hGap', 20, 100, 10);
optionFolder.add(options, 'vGap', 20, 100, 10);
optionFolder.add(options, 'getRibSep', 30, 100, 10);
optionFolder.onChange(async ({ property, value }) => {
graph.setLayout(
Object.assign({}, graph.getLayout(), {
[property]: property === 'getRibSep' ? () => value : value,
}),
);
await graph.layout();
// 调整 direction 后部分node可能会溢出屏幕,重新执行下fitView
if (property === 'direction') {
graph.fitView();
}
});
},
);

Basic Usage

const graph = new Graph({
layout: {
type: 'fishbone',
direction: 'LR',
hGap: 50,
vGap: 50,
getRibSep: () => 60,
},
});

Options

PropertyDescriptionTypeDefaultRequired
typeLayout typefishbone-✓
directionLayout direction, RL (right to left, head on right), LR (left to right, head on left)RL | LRRL
hGapHorizontal gapnumber-
vGapVertical gapnumber-
getRibSepFunction to get rib gap(node: NodeData) => number() => 60
widthLayout widthnumber-
heightLayout heightnumber-
nodeSizeNode sizenumber | [number, number] | [number, number, number] | ((node: NodeData) => number | [number, number] | [number, number, number])-
isLayoutInvisibleNodesWhether invisible nodes participate in layout (effective when preLayout is true)boolean-
nodeFilterNodes to participate in this layout(node: NodeData) => boolean-
preLayoutUse pre-layout, calculate layout before initializing elements (not suitable for pipeline layout)boolean-

Code Example

Basic Usage

The simplest configuration:

import { Graph, treeToGraphData } from '@antv/g6';
const graph = new Graph({
layout: {
type: 'fishbone',
},
autoFit: 'view',
data: treeToGraphData({
nodes: [
{ id: 'root', data: { label: 'Root' } },
{ id: 'child1', data: { label: 'Child 1' } },
{ id: 'child2', data: { label: 'Child 2' } },
{ id: 'child3', data: { label: 'Child 3' } },
],
edges: [
{ id: 'e1', source: 'root', target: 'child1' },
{ id: 'e2', source: 'root', target: 'child2' },
{ id: 'e3', source: 'root', target: 'child3' },
],
}),
edge: {
type: 'polyline',
style: {
lineWidth: 3,
},
},
behaviors: ['drag-canvas'],
});

Result:

createGraph(
{
layout: {
type: 'fishbone',
},
autoFit: 'view',
data: {
nodes: [
{
id: 'Quality',
depth: 0,
children: ['Machine', 'Method', 'Material', 'Man Power', 'Measurement', 'Milieu'],
},
{
id: 'Machine',
depth: 1,
children: ['Mill', 'Mixer', 'Metal Lathe'],
},
{
id: 'Mill',
depth: 2,
},
{
id: 'Mixer',
depth: 2,
},
{
id: 'Metal Lathe',
depth: 2,
children: ['Milling'],
},
{
id: 'Milling',
depth: 3,
},
{
id: 'Method',
depth: 1,
},
{
id: 'Material',
depth: 1,
children: ['Masonite', 'Marscapone', 'Meat'],
},
{
id: 'Masonite',
depth: 2,
children: ['spearMint', 'pepperMint', 'test1'],
},
{
id: 'spearMint',
depth: 3,
},
{
id: 'pepperMint',
depth: 3,
children: ['test3'],
},
{
id: 'test3',
depth: 4,
},
{
id: 'test1',
depth: 3,
children: ['test4'],
},
{
id: 'test4',
depth: 4,
},
{
id: 'Marscapone',
depth: 2,
children: ['Malty', 'Minty'],
},
{
id: 'Malty',
depth: 3,
},
{
id: 'Minty',
depth: 3,
},
{
id: 'Meat',
depth: 2,
children: ['Mutton'],
},
{
id: 'Mutton',
depth: 3,
},
{
id: 'Man Power',
depth: 1,
children: ['Manager', "Master's Student", 'Magician', 'Miner', 'Magister', 'Massage Artist'],
},
{
id: 'Manager',
depth: 2,
},
{
id: "Master's Student",
depth: 2,
},
{
id: 'Magician',
depth: 2,
},
{
id: 'Miner',
depth: 2,
},
{
id: 'Magister',
depth: 2,
children: ['Malpractice'],
},
{
id: 'Malpractice',
depth: 3,
},
{
id: 'Massage Artist',
depth: 2,
children: ['Masseur', 'Masseuse'],
},
{
id: 'Masseur',
depth: 3,
},
{
id: 'Masseuse',
depth: 3,
},
{
id: 'Measurement',
depth: 1,
children: ['Malleability'],
},
{
id: 'Malleability',
depth: 2,
},
{
id: 'Milieu',
depth: 1,
children: ['Marine'],
},
{
id: 'Marine',
depth: 2,
},
],
edges: [
{
source: 'Quality',
target: 'Machine',
},
{
source: 'Quality',
target: 'Method',
},
{
source: 'Quality',
target: 'Material',
},
{
source: 'Quality',
target: 'Man Power',
},
{
source: 'Quality',
target: 'Measurement',
},
{
source: 'Quality',
target: 'Milieu',
},
{
source: 'Machine',
target: 'Mill',
},
{
source: 'Machine',
target: 'Mixer',
},
{
source: 'Machine',
target: 'Metal Lathe',
},
{
source: 'Metal Lathe',
target: 'Milling',
},
{
source: 'Material',
target: 'Masonite',
},
{
source: 'Material',
target: 'Marscapone',
},
{
source: 'Material',
target: 'Meat',
},
{
source: 'Masonite',
target: 'spearMint',
},
{
source: 'Masonite',
target: 'pepperMint',
},
{
source: 'Masonite',
target: 'test1',
},
{
source: 'pepperMint',
target: 'test3',
},
{
source: 'test1',
target: 'test4',
},
{
source: 'Marscapone',
target: 'Malty',
},
{
source: 'Marscapone',
target: 'Minty',
},
{
source: 'Meat',
target: 'Mutton',
},
{
source: 'Man Power',
target: 'Manager',
},
{
source: 'Man Power',
target: "Master's Student",
},
{
source: 'Man Power',
target: 'Magician',
},
{
source: 'Man Power',
target: 'Miner',
},
{
source: 'Man Power',
target: 'Magister',
},
{
source: 'Man Power',
target: 'Massage Artist',
},
{
source: 'Magister',
target: 'Malpractice',
},
{
source: 'Massage Artist',
target: 'Masseur',
},
{
source: 'Massage Artist',
target: 'Masseuse',
},
{
source: 'Measurement',
target: 'Malleability',
},
{
source: 'Milieu',
target: 'Marine',
},
],
},
edge: {
type: 'polyline',
style: {
lineWidth: 3,
},
},
behaviors: ['drag-canvas'],
},
{ width: 600, height: 400 },
);

Real Case

  • Fishbone Layout